- Fighta Bommerz cannot be relied upon to perform CAP. I failed activation three times out of three to get them in the air. Ground attacks are where they excel - use them for that. Also, if your opponent has no flak or air power, having this many air units is awesome.
- Buggies and Skorchas are very fragile (especially when you are rolling poorly anyway.) Keep them moving and shooting. Close combat (especially with Marines) just destroyed them. Of course, it didn't help that my dice were terrible and it seemed that almost every opposing model had Macro Weapons.
- Deth Koptas are not Scouts! Why the hell not? They're kind of worthless otherwise. Yes, they have good armor, but they're only 2.5 points cheaper per model than a SM Landspeeder Tornado, which has twice as many attacks, is AP5/AT5, and has the Scout capability. What is the deal with that?
- A 15cm deployment zone is really, really tight when you have this many models. Artillery will be a huge concern if my opponent is able to get a few barrages in. I lucked out and wasn't in range of my opponent's Whirlwinds. Had I been up against IG artillery, I would have probably lost a unit right off the bat.
- My dice rolls are getting worse. When I throw 16 dice, I should be able to get some hits. I need green dice to help appease Mork and Gork. Red and bronze are too close to Khorne to be of any use.
Tuesday, March 27, 2012
Thoughts on Ork Speed Freeks
Things I learned from my game this weekend:
Monday, March 26, 2012
Speed Freeks!
I decided to give the Guard a break and try something new - Speed Freeks. Getting the buggies, skorchas, deth koptas and fighta-bommas, I realized I had enough models to do up a list that I had seen posted online.
Unfortunately, I wasn't able to get the models painted or properly based in time for the game. This obviously affected the green guys pretty badly, because they got completely crushed by the third turn. I think need to get some red paint on them...
Unfortunately, I wasn't able to get the models painted or properly based in time for the game. This obviously affected the green guys pretty badly, because they got completely crushed by the third turn. I think need to get some red paint on them...
Big Box o' Orks |
Orks as far as the eye can see... |
Warbuggies roll out to meet the Wolves... |
...and carnage ensues! |
Subscribe to:
Posts
(
Atom
)