Friday, July 17, 2015

Frostgrave: Fantasy Wargames in the Frozen City - $13 at Amazon!

You got your Fantasy Wargame in my Frozen City!

In case you haven't yet heard the rumblings in the miniature community, Frostgrave: Fantasy Wargames in the Frozen City (Osprey Publishing) is a miniatures skirmish game that sounds very cool and might be a good successor to Mordheim. Each player controls a warband made up of a Wizard from one of ten schools of magic, an Apprentice, and a gang of henchmen. The gangs scour a fallen city, searching for treasure and scraps of lost knowledge and, invariably, fight each other and the multitude of wandering monsters found there. An interesting twist to the campaign element of the game appears to be that only the Wizard in your warband ever gains experience - the henchmen are simply there to soak up damage and help you further your goals.

Garage Gamers goes over some of the basics of the rulebook.In addition to the main rulebook, there is an expansion called Thaw of the Lich Lord slated for a November release, and a collection of short stories called Tales of the Frozen City, releasing in August. Finally, an entire line of metal Wizards and Apprentices and plastic Soldiers are in the pipeline - though, you are, of course, free to use any models from any company. (Pssst - now's the time to break out that old Mordheim warband you've got sitting on the shelf!)

The rulebook normally retails for $25, but currently Amazon is selling it for an astounding $13, which is almost 50% off retail! At this price, picking up the rulebook is a no-brainer - you can barely buy lunch for that price these days. 

Tuesday, December 23, 2014

Shot through the face - and you're to blame...

We kicked off our Necromunda campaign - Killericsgangomunda (because Dave has a sense of humor) - this past weekend. Four gangs are involved at this point - Orlocks, Delaques, Scavvies, and, of course, my Escher.

We're still getting the rules down, and had a couple of speed bumps along the way, but we all had a good time. Sadly, I lost a ganger in each of my two games, but I was lucky enough to pick up a free Juve in a Settlement in the post-game.

The play of the day for my games came when Pop-Top ran over to a blasted-out window to take out an in-cover Orlock that had been sending out harassment fire for the last couple of turns. Pop-Top shoved her bolt pistol through the window and opened fire, taking the Orlock out of action. Unfortunately, her weapon had a misfire, and exploded - ultimately killing her. As someone commented "If somebody somehow caught on fire and fell off a walkway" in addition to the bolter-in-the-face action, it would have been the most Necromunda thing ever.
RIP Pop-Top - you will be missed...


Too bad none of us remembered to take any photos of any of our games...

Thursday, December 18, 2014

Are you ready to rumble?


"Take the refinery - we need that styling gel!"
I've just added a page with (somewhat) decent photos of my Necromunda Escher gang, The Purple Skulls. Check them out using the link at the top of the page or here - or are you scared of a bunch of girls? (You really should be - they're pretty vicious.)

We're going to start a little campaign this weekend as well - hopefully my dice do a little better this time around. Nobody in my gang ever seems to pack enough ammo for a full gang war...

Monday, November 17, 2014

It's not just a job, it's an adventure!

My Bretonnians had a bit of a brush-up with Admiral Dave's Empire fleet this weekend. The Bretonnians started out with a fire in their bellies, but unfortunately, they drank a lot of wine prior to the engagement and wound up putting those fires out.

Buccaneers make great shields, but they did not do a good job aiming with their catapults - a lot of ones were rolled this game (which is typical of me, so why be surprised?)

The Empire won the day, and the remainder of the Bretonnian fleet sailed back to their home port to grumble and pout.

The fleet awaits battle

The Empire fleet comes over the horizon...
 More photos after the break.

Friday, November 14, 2014

Sailing, takes me away...

Progress on the Bretonnian fleet continues:
Make sure your yards are straight before you attach your sails. Sigh...
Actually, I'm a little further along than the photo would lead you to believe. All but one set of Corsairs have sails and the only things remaining are to add pennants and attach to the bases and touch things up.

I drew up new sails in Photoshop and added a nice gradient to them for a little visual pop. Sadly, you can't tell that in the photo, and it isn't too noticeable in real life either. Bummer.

On the Buccaneers are some masts I had printed up at Shapeways. I think they came out pretty well - they're a little rough due to the material selection, but I think they are a good replacement for the impossible to get original masts.
All in all, I will have two Galleons, two squadrons of Corsairs (6 ships,) and four squadrons of Buccaneers (12 ships!) That's a lot of sails and pennants...